AI Insights · Timothy · July 2022
Top 5 Tycoon Games in Australia Q2 2022
Discover the performance trends of the top 5 tycoon games in Australia for Q2 2022, including their weekly downloads, revenue, and active user metrics.
The second quarter of 2022 saw notable performances from the top 5 tycoon games in Australia. Here, we delve into the metrics for Family Island — Farming game, Township, Last Fortress: Underground, Hay Day, and Everdale. This data is sourced from Sensor Tower, providing deeper insights into their market dynamics.
Family Island — Farming game experienced fluctuating weekly revenue, peaking at around $103K in mid-April and maintaining levels between $79K and $102K throughout the quarter. Weekly downloads showed a decline from 10K in early April to about 5.9K by the end of June. Weekly active users started at 26.6K at the beginning of April and tapered to 24.9K by the end of June.
Township had a strong revenue performance, peaking at approximately $164K in the final week of June. Downloads initially climbed to 9.8K in mid-April but later dipped to around 5.1K by the end of June. Active user numbers remained relatively stable, starting at 61.9K and slightly decreasing to 55.6K by the end of the quarter.
Last Fortress: Underground showed significant growth in revenue, beginning at $16K in late March and reaching approximately $52K by the end of June. Downloads increased dramatically from 888 in late March to about 11.3K in late April, before stabilizing around 5.2K by the end of June. Active users also saw a rise from 4.1K to 13.6K over the same period.
Hay Day maintained steady revenue figures, peaking at around $80K in late May. Weekly downloads varied, reaching a high of 5.6K in late May and then settling around 3.8K by the end of June. The game consistently engaged a large number of active users, starting at 167.7K and fluctuating slightly to end at 163.9K.
Everdale recorded consistent revenue, peaking at $14.5K in late April. Weekly downloads saw a downward trend from 7.8K in early April to approximately 2.7K by the end of June. Active users remained stable, starting at 23.2K in late March and rising to nearly 30K by late June.
For more detailed insights and data, visit Sensor Tower.